General Archives
Melee Hit Rating
This is not my work. The original may be found at: http://forums.worldofwarcraft.com/thread.html?topicId=5103811788&sid=1
Melee Hit Rating
Base Melee Miss (Dual-Wielding): 28%
Base Melee Miss (2H/1H+Shield/Special Attacks): 9%
Base Ranged Miss: 9%
Hit % = hit rating / 15.8
For example, as a Druid, my weapons (claws, paws, whatever) are considered Two-Handed. Therefore, I need to get 9% worth of hit rating, which is equal to 9 * 15.8 = 142 hit rating, in order to never miss the boss. Hit rating beyond 142 is not useful. After hitting 142 hit rating, I should concentrate on other stats that will boost my attack power and critical hit rating to increase my DPS.
For dual-wielding, the 28% miss chance applies to both Main-Hand and Off-Hand weapons. However, special attacks, such as Backstab, only have a 9% miss rate (142 Hit Rating). For most classes though, regular melee damage is a significant portion of your total DPS.
Unlike spells, when you reach your hit rating cap, your attacks will never miss. Melee attacks can still be dodged or parried. Melee attacks can only be parried if you are in front of the mob.
The following is the amount of hit rating you need to minimize misses for raid boss fights, depending on your class and talents.
Druid (Melee)
Base: 142
Rogue (Dual-Wield)
Base: 442
w/ Precision: 363
Rogue (Special Attacks)
Base: 142
w/ Precision: 63
Hunter
Base: 142
w/ Surefooted: 95
Shaman (Dual-wield)
Base: 442
w/ Dual Wield Specialization: 348
w/ Nature's Guidance: 395
w/ Dual Wield Specialization + Nature's Guidance: 300
Shaman (Two-Handed/One-Hand + Shield/Special Attacks)
Base: 142
w/ Nature's Guidance: 95
Warrior (Dual-wield)
Base: 442
w/ Precision: 395
Warrior (Two-Handed/One-Hand + Shield/Special Attacks)
Base: 142
w/ Precision: 95
Paladin (Melee)
Base: 142
w/ Precision: 95
Other Factors
Hunter/Paladin/Warrior Draenai Aura: -15.8 hit rating needed
Druid Improved Faerie Fire (Balance): -47 hit rating needed
Melee Hit Rating
Base Melee Miss (Dual-Wielding): 28%
Base Melee Miss (2H/1H+Shield/Special Attacks): 9%
Base Ranged Miss: 9%
Hit % = hit rating / 15.8
For example, as a Druid, my weapons (claws, paws, whatever) are considered Two-Handed. Therefore, I need to get 9% worth of hit rating, which is equal to 9 * 15.8 = 142 hit rating, in order to never miss the boss. Hit rating beyond 142 is not useful. After hitting 142 hit rating, I should concentrate on other stats that will boost my attack power and critical hit rating to increase my DPS.
For dual-wielding, the 28% miss chance applies to both Main-Hand and Off-Hand weapons. However, special attacks, such as Backstab, only have a 9% miss rate (142 Hit Rating). For most classes though, regular melee damage is a significant portion of your total DPS.
Unlike spells, when you reach your hit rating cap, your attacks will never miss. Melee attacks can still be dodged or parried. Melee attacks can only be parried if you are in front of the mob.
The following is the amount of hit rating you need to minimize misses for raid boss fights, depending on your class and talents.
Druid (Melee)
Base: 142
Rogue (Dual-Wield)
Base: 442
w/ Precision: 363
Rogue (Special Attacks)
Base: 142
w/ Precision: 63
Hunter
Base: 142
w/ Surefooted: 95
Shaman (Dual-wield)
Base: 442
w/ Dual Wield Specialization: 348
w/ Nature's Guidance: 395
w/ Dual Wield Specialization + Nature's Guidance: 300
Shaman (Two-Handed/One-Hand + Shield/Special Attacks)
Base: 142
w/ Nature's Guidance: 95
Warrior (Dual-wield)
Base: 442
w/ Precision: 395
Warrior (Two-Handed/One-Hand + Shield/Special Attacks)
Base: 142
w/ Precision: 95
Paladin (Melee)
Base: 142
w/ Precision: 95
Other Factors
Hunter/Paladin/Warrior Draenai Aura: -15.8 hit rating needed
Druid Improved Faerie Fire (Balance): -47 hit rating needed